Sound Engineering · Tools · Distortion
Distortion Explorer
A clean 110 Hz sine wave goes through four classic distortion types. The sine starts pure — no harmonics — so distortion's effect is dramatically visible. Watch the smooth blue curve get clipped or crushed into the gold output.
Drive
35%
how hard the source is pushed
Mix (dry / wet)
100%
100% = full distortion, lower for parallel
Output trim
+0.0 dB
level-match for honest A/B
Live waveform
Watch the wave shape change as you turn drive up
DRY (input — clean sine)
WET (output — distorted)
Press start, then move the Drive slider. At low drive, the dry and wet waves look nearly identical. As drive increases, the wet wave gets clipped flat at the top and bottom (overdrive/distortion/fuzz) or develops visible stair-steps (bitcrush). Different modes clip differently — that's the visual signature of each effect family.